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Esports Management - BSc Honours Degree (Top-up)

Summary

Take your passion for gaming and turn it into a professional career with the final year of the eSports Management degree at Blackpool and The Fylde College. This Level 6 top-up programme is designed for students who have completed the foundation degree and are ready to move into leadership, management, and strategic roles within the eSports industry.

You will explore advanced topics such as player performance, community management, and large-scale event planning, developing the skills needed to lead teams, manage events, and grow digital audiences. A major focus of the course is your final project, where you will research and deliver a substantial piece of work that addresses a real-world challenge in the eSports sector.

This course prepares you for a rapidly growing global industry where organisation, creativity, and leadership are key.

Entry Requirements

To apply for the eSports Management top-up degree, you must have successfully completed the FdSc. eSports Management at Blackpool and The Fylde College.

 

Next course dates

Start date Location Duration / Fees
13 Sep 2027
University Centre
1 Year / £0

Where can this subject lead?

Career progression

Graduates of the eSports Management top-up degree are well prepared for roles that combine leadership, organisation, and digital expertise. You will develop advanced skills in event planning, player management, and community engagement.

Career paths may include eSports Team Manager, eSports Event Manager, or Community Manager. These roles focus on managing teams, delivering events, and building strong digital communities within competitive gaming environments.

You may also choose to continue your studies at postgraduate level in areas such as Leadership and Management or related disciplines, further enhancing your career prospects.

Next steps at B&FC

After completing this top-up degree, you will be ready to enter the eSports and digital events sector or continue into postgraduate study. With a strong portfolio and practical experience, you will be well positioned to pursue roles within teams, organisations, or independent projects across the industry.

Employment Opportunities

This course prepares you for a range of roles within the eSports and digital media industries. Typical job titles include:

  • eSports Team Manager
  • eSports Event Manager
  • Community Manager
  • eSports Analyst
  • Digital Content Creator
  • Tournament Coordinator
  • Broadcast Assistant

These roles focus on managing teams, delivering events, analysing performance, and engaging audiences in competitive gaming environments.

Key information

Extra costs and equipment

All required software and tools are available through college facilities and remote access systems. It is recommended that you have access to a personal PC or laptop to support independent study, although on-site resources are available.

There may be opportunities to attend industry events, conferences, or visits. Some of these may involve a contribution towards costs, although support may be available depending on the activity.

What will I learn?

The eSports Management top-up degree focuses on leadership, strategy, and advanced industry practice. You will build on your existing knowledge to manage players, events, and communities within competitive gaming.

Player Performance and Management
Develop the skills needed to support and manage players, including performance analysis, training strategies, and wellbeing.

Community Management
Learn how to build and maintain engaged online communities, developing communication strategies and audience interaction.

Planning Digital Events
Gain experience in organising and delivering large-scale eSports events, including logistics, broadcasting, and stakeholder management.

Forecasting and Communication
Develop your ability to analyse trends and communicate insights effectively across teams and audiences.

Final Project
Complete a major independent project where you research and deliver a solution to a real-world eSports challenge, demonstrating your leadership and professional capability.

  • Modules at level 6

    Module title Code Credits Optional
    Final Project DP6MD0006 40 No
    Forecasting and Communication DP6MD0014 20 No
    Community Management DP6MD0018 20 No
    Planning Digital Events DP6MD0019 20 No
    Player Performance and Management DP6MD0020 20 No

How will I learn?

Your learning is centred around practical experience, collaboration, and independent project work. You will take part in workshops, tutorials, and production sessions that reflect real eSports environments.

You will use industry tools for broadcasting, event planning, and analytics, with access to both college facilities and remote systems. Alongside this, you will develop your skills through group projects, individual tasks, and guided research.

To support your development, you will benefit from:

  • One-to-one tutorials and project supervision
  • Access to specialist tools and production environments
  • Online resources through Canvas and Microsoft Teams
  • Regular feedback to improve your work
  • Independent study to support your final project

This approach helps you build confidence, leadership skills, and industry readiness.

Learning Methods

Learning Method Level 4 Level 5 Level 6
Scheduled 0 0 288
Independent 0 0 912
Placement 0 0 0
Total 0 0 1200

How will I be assessed?

The eSports Management top-up degree includes a focused set of modules designed to develop leadership, organisational, and strategic skills. Assessment is based on a combination of practical work and written analysis.

Final Project is assessed through a major piece of coursework that includes research, planning, and a detailed report, supported by outputs such as event plans or strategic proposals.

Player Performance and Management includes practical and written assessments focused on supporting teams and improving performance.

Community Management is assessed through written work and applied tasks that explore audience engagement and communication strategies.

Planning Digital Events is assessed through practical outputs and written evaluation, demonstrating your ability to deliver large-scale events.

Forecasting and Communication is assessed through practical and written work, focusing on analysing trends and presenting insights effectively.

These assessments are designed to help you build a professional portfolio that demonstrates your leadership, creativity, and readiness for the eSports industry.

Assessment Method Level 4 Level 5 Level 6
Coursework 0% 0% 68%
Exam 0% 0% 0%
Practical 0% 0% 0%